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Cube 2 sauerbraten blood
Cube 2 sauerbraten blood







cube 2 sauerbraten blood

This way you would be able to know if it was a direct hit when you don’t get to see the projectile hit your opponent. For direct hits with grenades and rockets, the hit sound would need to be significantly more low pitched (or even different). Conversely, the less damage dealt, the less low pitched the hit sound is. The more damage dealt, the more low pitched the hit sound his. Add an optional sound feature that would pitch the hit sound depending on the damage dealt with grenades, rockets and the shotgun.With a fragsound you could have the information whilst keeping your eyes on the action at play.

cube 2 sauerbraten blood

Sometimes when you fire rockets or grenades you don’t get to see your opponent fragged, you have to lift your eyes to the console as it’s where it gets output (you fragged playername). Here are my suggestions in a random order : I know there's already a topic for making suggestions but I really wanted to have my own. Over the years I have been picking up issues and I feel like I can make suggestions for those issues. To me sauerbraten is an excellent game with a very unique feel. I have been playing under various nicknames : first younes then nature and now wanderer (my auth nickname is « naturepalace »). I have known sauerbraten since july 2008 so that’s almost 9 years. The search engine will only find messages which match all the keywords you enter below, much like other search engines do.ġ9 results in threads | 134 results in messages









Cube 2 sauerbraten blood